Chain Strike
Spell Quick

Chain Strike

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Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
46± 8/ 100
Power Score
Intrinsic 43
Deck 48

Chain Strike — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 48 · Meta: provisional
  • Primary role: Utility · Secondary: Boss/End-board

Why it scores here

Chain Strike is a Quick-Play damage spell that converts a chain into direct damage (400 × Chain Link number, so 800 at link 2 and 1200 at link 3). Its value comes from the Chain Burn shell: it appears in 207 of the sampled decks, mostly with 2–3 copies, and is included in 100% of the Chain Burn archetype statistics. It deals damage only, with no card advantage, no board, and no opponent interaction, and it cannot be a material. Its high deck presence is staple-level evidence of consistent inclusion, not intrinsic strength, so it scores as a mid-tier finisher rather than a top-tier card.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a chain of at least Link 2 before it can be activated, so it is live only when the deck builds a chain; it appears in 207 sampled decks, but no combo starter or searched data confirms how often that chain is reached (inferred).
Combo & Conversion 35 The text converts a chain into 400 damage per Chain Link, which is a finisher and not a board; no combo examples or power_index data are supplied, so this rests on text only (inferred).
Resource Economy 35 A one-for-zero damage spell with no draw, search, or recursion; the card gives no advantage in its own text (verified).
Effect & Interaction 15 The effect deals damage only and does not negate, destroy, or disrupt the opponent's play (verified).
Material Utility 0 A Spell Card cannot be used as Xyz, Link, Synchro, or Fusion material, so the score is 0 (verified).
Resilience & Flexibility 40 Quick-Play allows it to be used from hand or set, but the same-name-per-chain restriction and the chain requirement limit flexibility; no counter or negation data is supplied (inferred).
Deck-Building Efficiency 70 Runs at 1–3 copies with no garnet or lock, and appears across 56 distinct archetypes in the sample, so it is cheap to run (observed).

Calculation

Weight profile: Utility / no clear role (default); the secondary Boss/End-board role is noted but not blended, since the combo evidence is absent. Intrinsic ≈ 43, Deck ≈ 48, Meta = provisional. Modifiers: same-name-per-chain restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Direct damage that scales with Chain Link number
  • Included across 207 sampled decks and 100% of Chain Burn archetype statistics
  • Cheap to run at 1–3 copies with no garnet or lock

Weaknesses

  • Needs a chain of Link 2 or higher before it can activate
  • No card advantage, board presence, or opponent interaction
  • Cannot be used as material

Counters / choke points

  • Not supplied in evidence; no negation or counter data was provided

Best use

Damage finisher in chain-based burn decks. Decks: Chain Burn. Suggested copies: 3.

Evidence & gaps

  • Verified: Chain Link 2 or higher is required to activate; Deals 400 × Chain Link damage; Same-name cards cannot be in the same chain; Cannot be used as material as a Spell Card; Included in 207 sampled decks, with 2.14 average copies; Included in 100% of the Chain Burn archetype usage statistics
  • Observed: Appears in 56 distinct archetypes in the sampled decks; Top partners: Just Desserts (78.7%), Secret Barrel (76.3%), Ceasefire (70.5%)
  • Inferred: Realistic chain setup for Link 2 is a frequent but not guaranteed route; Resilience is moderate given Quick-Play timing but no interaction data
  • Data gaps: No combos supplied, so combo conversion and starter/searched/material/payoff roles are text-only inference No negation, counter, or ruling data supplied for the chain-link timing The 'in a chain' interaction with opponent cards is not evidenced No top-card ranking data; the card is not in the top-card set











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